Article by Bobbydanie@sify.com
NCAA Football 12 is being patiently waited for as there are many changes expected from the previous edition such as improvements in the running play as well as the variety in the choice of formation and plays. The information released until now about the NCAA 12 makes it a mouth watering prospect for gamers all over the world as not only have EA enhanced the running play but have also added features of pre match authentic presentations as well as video enhancements. The Dynasty web experience and the Super Sim applications are excellent and give the gamer a huge variety of options while playing.
The NCAA Football 12 forum provides a brilliant forum to talk about the different aspects of the game and how the new enhancements in game play would affect the game overall. You can also discuss different tactics like the man to man defense strategies as well as tell of your opinion for the cover athlete for this year’s edition – Mark Ingram.
Useful tips as well can be found on the forum and with the new custom playbook being introduced in this new edition of NCAA Football by EA Sports, you can tweak your game strategy hugely. The best thing about these playbooks is that they leave you in charge of formulating the game plan of your team. There is a huge variety of options and with around 374 plays and 40 formations in a single playbook, you will be simply overwhelmed by the real magnitude of how much can be tried out in NCAA Football 12.
The NCAA Football 12 tips would include trying out each and every formation and strategy and then deciding on which game plan to use when playing against human opponents on the web. These playbooks are also available for online mode as they are for offline mode and thus, you can simply beat an opponent which you weren’t able to beat in last year’s edition due to the monotony of the game play last year.
However, with so many options given in plays and formations in the NCAA Football 12, you cannot make your own plays this time around and will have to choose the combination of any formation and play from the given playbook.
Thus, it can be easily said that with so many new features NCAA 12 will certainly be a hit with the gamers.Learn NCAA Football 12 Tips At The NCAA 12 Forum
Please like this video guys =D ——————— Website: www.trutrojan8.com Facebook: www.facebook.com Twitter: www.twitter.com T-Shirts: www.trutrojan8.spreadshirt.com
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Madden NFL 12
- The new system uses a player’s momentum and over 100 new tackle animations, including 40 gang tackles.
- Players in zone and man coverage will properly recognize and react to plays, resulting in a defensive team that truly works together.
- It allows you to build the ultimate game plan by creating your own offensive or defensive plays from 75 different playbooks.
- Experience NFL Sundays including 32 team specific run outs, over 500 dynamic broadcast cameras and a network broadcast graphics package.
- Visual improvements including new player equipment, helmet stickers, pylon and ball physics.
- Player degradation system that affects uniforms and helmets based on weather and field surface, 3D grass, and new player specific animations.
Madden NFL 12 continues the rich tradition of the storied franchise by bringing fans closer to the NFL than ever before. Featuring all 32 teams, stadiums, and your favorite players in the league, Madden NFL 12 is True to the Game. Madden NFL 12 continues the rich tradition of the storied franchise by bringing fans closer to the NFL than ever before. Featuring all 32 teams, stadiums, and your favorite players in the league, Madden NFL 12 is true to the game. All-New Collision System Now maintain full control of players up to the point of impact – from tackling to blocking – providing the most authentic collisions in franchise history. This new system uses a player’s momentum and over 100 new tackle animations, including 40 gang tackles, to provide more impactful hits, stolen tackles, and consecutive hit tackling. Authentic visual improvements. View larger Completely new presentation. View larger Advanced Defensive AI Over 100 defensive A.I. enhancements resulting in the smartest
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Tags: football, Forum, Learn, NCAA, tips




28 responses to Learn NCAA Football 12 Tips At The NCAA 12 Forum
@trutrojan8 Awesome gameplay footage bro! Do you use any slider set ? If so, what slider do you use ?
Somebody please answer me, even the uploader.
How do you edit the scoring drives, fumbles, interceptions, etc?
I really want to start a dynasty like you but with Penn State because obviously I live in PA and my favorite college team is Penn State. So please get back to me asap!
Thank you and nice videos
@trutrojan8 forreal?
what about recruiting and stuff man?
I laughed when I saw Trevin and Rob with dreads! lol
UofA man sat in the red zone seating area and witnessed great games and this year a rose bowl bid????? or maybe holiday bowl redemption?
please update a dynasty vid or chase rockmore
Also, Arizona Stadium is getting a new updated scoreboard this season, south end of the stadium, I hope EA will have an update for the game.
“Stanford Cardinals” is actually pronounced “Cardinal”, singular.
howd you get the real names?????
did u go to the bcs championship yet
@trutrojan8 Sweet! We should hang out on campus. I asked you this question on your channel but didn’t get a response.
ZZZeeennnndddayassssssss your right that is fun to say.
@RedHunter87
You a Florida State fan bro?
Cuz you got jeron crirer…. He’s a fucking BOSS
Keep posting these video’s I enjoy them. Arizona isn’t my team but I don’t hate on other teams(other then Florida and Miami).
lol i wish arizona would actually be this good in real life
do more of these videos!!!!!!!! please
DD
@trutrojan8 its Cardinal! Sorry man, hate when people get that wrong, huge Cardinal fan, sorry.
i love your vid. keep on posting the az wildcats. i’m a ksu wildcats fan. great minds think alike
@bubcicle No, it’s because you’re such a low tier school, they won’t have great players at Army.
Pretty gnarly shift with the rush TD
Dude this was your 3rd
who”s rosters do you use?
Any recruiting?
Early impressions are not very impressive,
EDIT 9/3… see end
Final Edit 9/5
Brief first impressions from playing the game for a few hours today: (I skipped Madden 11, so any comparisons to previous versions are Madden 10 or before)
Pros:
- Visuals; stadiums, fields, weather look very nice. Crowd is still a little boring but that doesn’t bother me.
- The Franchise Mode improvements are nice. I haven’t made it to an offseason yet, but the expanded rosters, cut days, and IR system force you into some tough decisions which are a welcome challenge.
- New pump fake system; I haven’t read about this in any of the other reviews, but in my opinion it’s one of the best new features. Unlike previous games, where there is one ‘pump fake’ button which makes the QB perform a generic pump fake, Madden 12 lets you hold the left trigger (on 360) and press any receiver to pump fake to that receiver. This is very useful for pulling linebackers out of the middle of the field and throwing behind them, or getting safeties to commit before lobbing a bomb over their heads.
- Realistic injuries; The new ‘player roles’ system in general is very cool, and it has some nice results. I was playing as my team (Go Steelers!) and Aaron Smith went down with a torn bicep… the same exact injury that caused him to miss the playoffs last year! Players who are injury prone in real life are more likely to get injured throughout a season in this game.
- Rookies; I love the fact that you don’t instantly know what you got out of a guy when you draft him (or for the current rookies when you start a Franchise). After each preseason game, you learn more about each rookie (unlock more of their individual attributes), and their ‘overall’ begins to narrow down to reflect their actual skill. It’s not until after the 4th preseason game that you are able to see the actual Overall rating for each rookie, as well as their Potential grade. (The interesting thing is… by that time, you’ve already made 16 cuts!)
Cons:
- Be a Superstar; I didn’t spend much time on this mode, so take this with a grain of salt, but I wasn’t impressed. I imported a ‘Road To Glory’ player from NCAA 12, and it jumped right to a screen with my schedule on it. I had already been drafted, and I didn’t even know it! I think if you spend time playing a guy’s whole college career, they should make a bigger deal about getting drafted. Or, you know, at least tell you that it happened.
- AI play calling; I’m playing on All-Pro, which shouldn’t be too difficult, and somehow the computer knows EXACTLY which play I’m going to call every single time. I’m not one of those guys who uses the same play over and over; I mix it up quite a bit. Yet no matter what I call, the computer has it sniffed out. Run a counter play, and they happen to bring a weak side / FS blitz. Pick a run between the tackles, and what do you know, there are 8 guys in the box even though it’s 2nd and 17. I’ve found myself calling a TON of audibles at the line of scrimmage, because it’s the only way to actually get your plays off.
- Commentary; I’m a few hours in, and it’s already getting repetitive. I like the voices better than Madden 10, but they need to mix up some of their phrases. Most of the time, Gus Johnson’s thoughts sound disconnected and he gets way too excited (come to think of it, that should be a ‘pro’ since it’s quite realistic)
Sorry if I rambled, but hopefully I helped. The ultimate question is usually, ‘Is it worth 60 bucks if I already own Madden __’, and that answer is not going to be the same for everyone. If you like Franchise mode and you can deal with some frustrating AI features (some of which will hopefully be patched out), then there is a good chance you will enjoy the game.
REVISED 9/3: Still enjoying Franchise mode, but a few complaints. One, importing a draft class from NCAA will overwrite the new ‘draft logic’ which ensures that there are NFL-ready talents at most positions scattered throughout the draft (i.e. not just in the first and second rounds.) I’ve found it to actually be more realistic to NOT import a class, since the new logic is pretty good and allows you to scout gems in the late rounds, which is quite fun. Still, this is a bug that should (and almost certainly WON’T) be fixed… until it’s a “new feature” in Madden 13.
As mentioned in one of the comments below, there are perhaps too many injuries. This tends to be a problem with most annual sports games, because they introduce a new feature and then over-tweak the gameplay to show it off. Injured Reserve is new to Madden this year, and it seems like they have gone overboard with the “HEY! Look what I can do!”, resulting in too many season-ending and long-term injuries. There is an ‘injuries’ slider you can adjust, but I have yet to notice if that affects simulations (may only affect games that you actually play)
I’ve played a…
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|Better but still needs a lot of work,
I think Madden 12 has made some progress….I think. However, Madden 11 was so bad that it’s hard to tell. I’m unsure if I like it more because Madden 11 was garbage, or if it has some actually quality to it. Here is as list of things I consider to be pro’s & con’s of Madden 12.
All of my experience’s are based from playing on the All Madden setting.
Pro’s.
1.)The Presentation. The presentation is very good. It definitely feels/looks more authentic and adds excitement before the game. The presentation in previous Madden’s was a joke. I think it was Madden 10 that had Jet’s flying over and fire works going off before every game. Doe’s this normally happen? Jet’s…maybe. Seems like I’ve seen that happen on occasion, but it doesn’t happen before every game for every team. But fireworks…before a NOON kickoff? What team shoot’s off fire workers during the day before kick off? Ridiculous. I sometimes wondered if the Madden programmers actually watched football? Well, that joke has been replaced with some realism. The Madden team has done a great job this time around.
2.)Catch options/awareness. This year receivers seem to be able to do more. Whether it’s trying to stay in bounds or come down in the end zone or falling to their knee’s to make a catch, this aspect has been (thankfully) expanded. It was always frustrating to throw a pass to a receiver who seemed oblivious to the sidelines or made no effort to come down in the end zone despite their high ratings.
3.) Franchise. I love the new franchise additions. Trying to rebuild or maintain a good team over the years is my favorite thing to do with Madden. I’m especially thrilled with the cut day’s. You have walk on’s and rookie’s who’s rating’s are not revealed until you play them during the pre-season. The longer they last, the more you learn about their rating’s. Occasionally you do get some gems that are good enough to make your team and actually start in some cases. You don’t fully know what you have until all the pre-season games have been played. Yet, after every pre-season game, you have to make some cut’s. It makes this a lot more enjoyable. You really don’t know if this guy you’re cutting will be a better player then the guy you’re keeping. The auction for free agent’s is better, as well. You can’t sign every player you want. There are many good, solid additions to the franchise mode.
Con’s
1.) New collision system. This has been describe as a new feature that “uses momentum to produce more authentic tackling.” Not true. Here’s an example. My linebacker, Demarcus Ware, who happens to be a All Pro/All word linebacker has gotten past the offensive line man and is making a b-line to the running back who is taking a hand off from the QB. Ware is running at almost full speed, the back is just getting started and has taking two steps. Now, Ware should blast this guy…no matter who it is because Ware is a great linebacker and has a high rating AND has all the momentum. What happens? The running back trucks Ware!! Runs right over him. Not possible. This kind of thing happens all the time in this game. The multi tackle aspect is still bad. Many if not most of the time the initial tackler will get blown off when another tackler joins. You’ll have big, massive DT’s that get thrown off the ball carrier after the small DB join’s in. Or the initial tackler will continue on the original projected path before the second hit holding the invisible man, I guess. It’s also harder to tackle in the open field. Seems like every offensive player can cut on a dime. Trying to tackle in the open field reminds me of trying to operate a very sensitive mouse pad. You move the arrow a little to the left and you blow right past the link. A little to the right and the same thing. Maybe this is something that will change once I get used to it. But right know it’s frustrating.
2.) Rating’s. At this point I think the ratings are a practical joke on everyone. The only real noticeable ratings are the speed, quickness, and acceleration. Ever other rating seems to be pointless. Running back’s will routinely break multiple tackles even if their strength,trucking,power, rating is low… and the defenders have a high tackle rating and the size/momentum. Big, massive, strong DT’s routinely get tossed to the side or run over by smaller back’s. Every running back I face is exactly the same… a tackle breaking beast. There is no difference between Ahmad Bradshaw and Adrian Peterson…in Madden, that is. None. Every back that I’ve faced will almost always break multiple tackle’s before being brought down. It’s so unrealistic that it becomes frustrating and not enjoyable. Maybe if I lower the setting that will help, but then what’s the point of having a All Madden setting? I want it to be hard and challenging, but not in a unrealistic almost cheating kind of way. I find the same problem…
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|EA Season Ticket Holder Review,
So I was able to get my hands on Madden last Friday as part of the EA Season Ticket promotion going on. For those of you who don’t know you can get access to all EA titles 3 days early for 20 bucks. There are some other benefits but they aren’t worth mentioning. I personally figured the 20 dollar amazon credit was worth buying EA Season ticket since I also get NHL, FIFA and NCAA Football next year early as well. So with that out of the way on to the Review.
GAME MODE IMPROVEMENTS:
Franchise Mode: So nice improvements here. The improvements aren’t as great as EA would like you to believe but they are there. CUT DAYS 75 man rosters to start each season. IT makes you want to play the pre-season to see if you have any Diamonds in the rough. Basically every year in franchise mode at the end of the off season your team will be filled with “walk on” players to fill out your roster at 75. ITs a nice feature but doesn’t really change that much gameplay wise because you still start the regular season with the same amount of players that you did in all previous maddens. The only reason this system works is because your walk on players attributes aren’t available to you until you play them in preseason games and practice. These walks on will have 99? Overall ratings until you play them and find out how crappy they really are. That 99? QB you have on your roster is probably a 67 just a heads up don’t get too excited.
The New Franchise Feature I liked the best was the new FA Bidding system: This is totally revamped. Instead of going through a free agent list at the end of the year and picking the best players you want, every player has a timer. The timer starts once a team has “Bidded” on a player. It’s now nearly impossible to get all the best free agents every year because you really have to watch each player’s timer and bid accordingly. *MY tip, bid once on a player to get the timer started then let the timer run to 2 seconds and bid again to win the player* By far the best new feature in Madden.
*NCAA OWNERS NOTE* If you import your draft classes into madden you can scout the players now before the draft. You can also scout players without importing them but if you have NCAA and haven’t finished more then a season or two I recommend simming just to get the real draft classes. The scouting itself is rather basic. You pick 15 players every 4 or 5 weeks and a few stats become available. By the end of the season you have 4 or maybe 5 players that have all their stats unlocked for the draft. Its rather unrealistic but if you do some research as to where you are going to get stuck drafting and what players will be available you can find out how good your first or second round pick is going to be before drafting them.
BE a PRO MODE: There are some nice little additions this year. For one you can create a player and walk on to any team you want instead of being drafted to a team you never wanted to play for. (Really who wants to play for the Panthers? ) However if you import a player from NCAA 12 you cannot choose this option you have to be drafted. The good news is this year you can demand a trade to a specific team. Essentially this is the first Madden BE a Pro where you can pick your team in all situations.
This year you also get to improve your player yourself. Like NCAA 12 you gain “XP / Skill” points after every practice and game. While it’s nice to customize your character the way you want him, after 4 seasons (AT MOST) you will have all 100 ratings. You receive too many skill points per game and practice.
GamePlay: The new tackling system looks great. There are defiantly less WTF moments playing this year’s madden. CB still making amazing interceptions without looking at the ball but it happens far less these days. The best new gameplay feature is defiantly the new GAMEFLOW feature from last year. This year it lets you pick between pass, run or strategic each down. So instead of being 3rd and 5 and being forced a run play down your throat you can tell GAMEFLOW to give you a pass play. Game flow itself helps speed up the game and now being able to pick pass or run makes it worth using. I found the presentations to be as repetitive as years past. After your first season you can go ahead and play madden with MUTE on for the rest of the year.
There are some little additions this year I’m leaving out but really aren’t worth mentioning. Player ROLES are included, they essentially give you reason not to be mad when all of the sudden a RB breaks 15 tackles in a row. You can blame it on the fact his “player role” allows him BEAST MODE… Or when a CB jumps ten feet to the right while not looking, makes an interception and returns it for a TD you can blame it on his “Ball skills” Player Role. Hot and Cold streaks were taken from NCAA and effect the game a little while playing on Madden Difficulty but on all-pro or…
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